— ROLE
Game Designer
Gameplay Programmer
— DATE
April, 2015
Geometry Dodge is a multiplayer mobile game developed in a week as our final project for IUT Paris Descartes.
You can download the game here :
https://tinyurl.com/ybraqzzz
Use your phone’s gyroscope to dodge obstacles ! You can either play alone and try to survive as long as possible, or play with your friend and win by being the last alive !
The player controls a spherical avatar with the gyroscope. He must dodge obstacles with differents behaviour : for example, triangles try to anticipate the player movement while squares can bounce mutliple times on the wall.
There is a solo and a multiplayer mode. The first one is an endless game where the player must obtain the best score possible by surviving as long as he can. The multiplayer mode is a competitive mode where each player try to be the last survivor. They can push other players to make them loose control of their avatar.
As a gameplay programmer and game designer, I was in charge of the obstacles behaviour. I also worked on UX Design regarding the menu navigation or how to teach the mechanics of the game to the player in a fun way.
Credits :
Bastien Bouquin – Gameplay Programmer & Game Designer
Clément Clerc – Gameplay Programmer & Game Designer
Maxime Filipovich – Gameplay Programmer
Osman Kantar – 2D Artist