Work in progress
Obsidienne is a first person platforming game currently in development for our final year at ICAN. The core mechanic of the game is the ability for the player to cut certain elements of the game in a specific angle.
You can download the current build here :
Paul Blot – Gameplay Programmer
Loic Bennis – Sound Designer
Clément Clerc – Lead Programmer
Simon de Villèle – Level Designer & Level Art
Hugo Dupuy – Game Designer